Lab
Target Lab: Ball Bearing Rolling Down an Inclined Plane
Printer Friendly Version
Purpose:
To predict the landing point of a projectile after it has
rolled down a ramp
.
Equipment needed:
Each group needs: a ramp, target paper, carbon paper, meter stick, and plumb line.
Resource Lessons:
2D projectiles (horizontal release)
,
Conservation of Energy
, and
Rotational Kinetic Energy
Background
Remember that when analyzing two-dimensional projectile motion, the horizontal and vertical motions are independent of each other. Horizontally, projectiles in freefall travel at a constant velocity; while vertically, they experience uniform acceleration resulting in a classic parabolic trajectory. Our secret to working projectile problems was to build a chart in which we delineated the
Horizontal
|
Vertical
properties in each situation.
Horizontally, the only equation available to us was R = v
H
t, where v
H
represents the projectile's constant horizontal velocity. Vertically, in the above illustration, the projectile's initial velocity equaled zero, since it was launched straight forward. Usually, in this situation, we let v
o
= 0, a = -9.8 m/sec
2
, and s = -h and then used the kinematics equation s = v
o
t + ½at
2
to solve for the time that the projectile spent in the air.
Your goal in this experiment is to predict where a steel ball will land on the floor after having rolled down an incline plane. The final test of your measurements and computations will be to position a bull's-eye on the floor so that the ball lands in its center circle on the first attempt. Make sure that ALL measurements and calculations are reported with
three significant figures
.
Part I: The Experiment
Step 1:
Assemble your ramp. Make it as sturdy as possible so the steel ball bearing rolls smoothly and consistently. The ramp should not sway or bend. Since the ball bearing must leave the table horizontally, make sure that the horizontal part of the ramp is level with the surface of the table. The vertical height, h, of the ramp should be no less than 7 cm.
Step 2:
Calculate the ball bearing's horizontal velocity at the base of the ramp using conservation of energy principles. At the top of the ramp, if the ball bearing is released from rest, it will only have potential energy, PE, which equals the product of its mass (in kilograms) times the acceleration due to gravity (9.8 m/sec
2
) and its height (in meters) above an arbitrary reference line. At the base of the ramp, the ball has both translational kinetic energy, KE = ½mv
2
, and rotational kinetic energy, KE
rot
= ½
I
w
2
. Recall that the moment of inertia for a solid sphere equals
I
= (2/5)mr
2
and that v = r
w
.
PE
top
= Total KE
base
mgh = ½mv
2
+ ½
I
w
2
This velocity at the base of the incline will remain the ball bearing's horizontal velocity when it leaves the table. Remember that you will need to release the ball at the very top of the ramp and not put any pressure against the ramp that might result in it "springing" forward when the ball is released.
How high (in cm) was the back of your ramp (ruler) above the top of the table?
What will be your ball bearing's horizontal velocity (in m/sec) at the base of its ramp? Show your calculations for the ball's horizontal velocity in the space provided below on your answer sheet.
Why did you not need to measure the ball bearing's mass for these calculations?
Step 3:
Using a plumb line, string, and meter stick to measure and record in blank below the vertical height of the lab table above the floor in centimeters.
Step 4:
Using the appropriate equation from the background information given above, calculate the time, t, that the ball bearing will take to fall from the base of the ramp on the table's surface to the floor.
t (in sec) =
Step 5:
The range is the horizontal distance a projectile once it is leaves the table until it strikes the floor. Calculate the range of the ball bearing. Show your equation and any necessary calculations used in predicting the ball's range.
R (in m) =
Teacher certification that you have calculated your experimental range.
Step 6
: Now tape your target paper on the floor so that its target line is at the prediected range. When you are ready to release the ball bearing, call your instructor over to witness your trial. Remember to make sure that the ball is released from the top of the ramp. (You will be allowed a maximum of three releases.) You may remove your target paper from the floor to measure how far the ball's impact point was located from your predicted range.
End of Part I:
If the ball bearing overshot the target then report your answer as a + x number of centimeters. If it fell short of the target report your answer as - x number of centimenters.
Step 7.
Our ball missed the center of the bullseye by ___ cm.
Part II: Analysis of Experimental Results
Obtain from your teacher a glass marble. Roll the glass marble down your ramp and observe the ball-ramp system. Catch the ball when it lease the ramp so that it doesn't strike the ground.
Step 8.
What do you notice about the ramp as the glass marble rolls down the track?
Step 9.
Are there ramifications to your previous observation that might explain your ball bearing's actual experimental rang reported in Step 7?
Remember that all of your calculations are to be done in meters, kilograms, and seconds,
projectile motion
flight time
s = v
o
t + ½at
2
(sec)
vertical v
f
v
f
= v
o
+ at
(m/sec)
actual v
H
R
exp
= v
H
t
(m/sec)
v
R
resultant
impact velocity
(m/sec)
Step 10.
State the mass of your ball bearing in kilograms.
energy calculations
total PE
ramp + table
mg(h + H)
(J)
total KE
trans
(1/2)mv
R
2
(J)
total KE
rot
(1/5)mv
H
2
(J)
total KE
(J)
Step 11.
Explain why you think that you were asked to use v
R
when calculating the ball's final translational KE at impact but were only asked to use v
H
when calculating the ball's total rotational KE at impact?
Step 12.
How much total mechanical energy was lost during the experiment?
Step 13.
What percentage of the ball's total PE was transformed into rotational kinetic energy?
Part III: Graphical Analysis of the ball bearing's translational velocity
During this lab, the marble changed both its horizontal and vertical motion as it moved along the path from the top of the ramp to the point just where it struck the ground. The path can be broken into three parts: rolling down the angled portion of the ramp, rolling along the flat section of the ramp, and leaving the table as a projectile in two-dimensions.
Given below are nine "general" curves for you to form the best three combinations for the velocity graph requested. You may use a "general" curve more than once if neessary.
Step 14.
Complete the following graph of
horizontal velocity vs time
by choosing the best "general" curve for each section.
A to B
B to C
C to D
Step 15.
Complete the following graph of
vertical velocity vs time
by choosing they best "general" curve for each section.
A to B
B to C
C to D
After submitting your results, each group is to turn in your "target paper" and all of your calculations.
Related Documents
Lab:
Labs -
A Battering Ram
Labs -
A Photoelectric Effect Analogy
Labs -
Acceleration Down an Inclined Plane
Labs -
Air Track Collisions
Labs -
Ballistic Pendulum
Labs -
Ballistic Pendulum: Muzzle Velocity
Labs -
Bouncing Steel Spheres
Labs -
Coefficient of Friction
Labs -
Coefficient of Kinetic Friction (pulley, incline, block)
Labs -
Collision Pendulum: Muzzle Velocity
Labs -
Conservation of Energy and Vertical Circles
Labs -
Conservation of Momentum
Labs -
Conservation of Momentum in Two-Dimensions
Labs -
Cookie Sale Problem
Labs -
Flow Rates
Labs -
Freefall Mini-Lab: Reaction Times
Labs -
Freefall: Timing a Bouncing Ball
Labs -
Galileo Ramps
Labs -
Gravitational Field Strength
Labs -
Home to School
Labs -
Inelastic Collision - Velocity of a Softball
Labs -
InterState Map
Labs -
LAB: Ramps - Accelerated Motion
Labs -
LabPro: Newton's 2nd Law
Labs -
LabPro: Uniformly Accelerated Motion
Labs -
Loop-the-Loop
Labs -
Mass of a Rolling Cart
Labs -
Moment of Inertia of a Bicycle Wheel
Labs -
Monkey and the Hunter Animation
Labs -
Monkey and the Hunter Screen Captures
Labs -
Projectiles Released at an Angle
Labs -
Ramps: Sliding vs Rolling
Labs -
Range of a Projectile
Labs -
Roller Coaster, Projectile Motion, and Energy
Labs -
Rotational Inertia
Labs -
Rube Goldberg Challenge
Labs -
Spring Carts
Labs -
Terminal Velocity
Labs -
Video LAB: A Gravitron
Labs -
Video Lab: Ball Bouncing Across a Stage
Labs -
Video LAB: Ball Re-Bounding From a Wall
Labs -
Video Lab: Blowdart Colliding with Cart
Labs -
Video Lab: Cart Push #2 and #3
Labs -
Video LAB: Circular Motion
Labs -
Video Lab: Falling Coffee Filters
Labs -
Video Lab: M&M Collides with Pop Can
Labs -
Video Lab: Marble Collides with Ballistic Pendulum
Labs -
Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Analyzing SVA Graph Combinations
RL -
APC: Work Notation
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
RL -
Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Conservation of Energy and Springs
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Energy Conservation in Simple Pendulums
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Gravitational Energy Wells
RL -
Mechanical Energy
RL -
Momentum and Energy
RL -
Monkey and the Hunter
RL -
Potential Energy Functions
RL -
Principal of Least Action
RL -
Rotational Dynamics: Pivoting Rods
RL -
Rotational Kinetic Energy
RL -
Springs and Blocks
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Symmetries in Physics
RL -
Tension Cases: Four Special Situations
RL -
Vector Resultants: Average Velocity
RL -
Work
RL -
Work and Energy
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Hackensack
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Cemetary
APP -
The Golf Game
APP -
The Jogger
APP -
The Pepsi Challenge
APP -
The Pet Rock
APP -
The Pool Game
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Conservation of Energy
CP -
Dropped From Rest
CP -
Freefall
CP -
Momentum and Energy
CP -
Momentum and Kinetic Energy
CP -
Non-Accelerated and Accelerated Motion
CP -
Power Production
CP -
Satellites: Circular and Elliptical
CP -
Tossed Ball
CP -
Up and Down
CP -
Work and Energy
NT -
Average Speed
NT -
Back-and-Forth
NT -
Cliffs
NT -
Crosswinds
NT -
Elliptical Orbits
NT -
Escape Velocity
NT -
Gravitation #2
NT -
Headwinds
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
NT -
Ramps
NT -
Satellite Positions
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Energy/Work Vocabulary
WS -
Force vs Displacement Graphs
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Introduction to Springs
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Position-Time Graph "Story" Combinations
WS -
Potential Energy Functions
WS -
Practice: Momentum and Energy #1
WS -
Practice: Momentum and Energy #2
WS -
Practice: Vertical Circular Motion
WS -
Projectiles Released at an Angle
WS -
Rotational Kinetic Energy
WS -
Static Springs: The Basics
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Work and Energy Practice: An Assortment of Situations
WS -
Work and Energy Practice: Forces at Angles
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
TB -
Work, Power, Kinetic Energy
PhysicsLAB
Copyright © 1997-2024
Catharine H. Colwell
All rights reserved.
Application Programmer
Mark Acton